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Board games

Nine Men's Morris

Make lines of three, take opposing men and keep a path open for your own.

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Make lines of three, take opposing men and keep a path open for your own.

Craft a Nine Men's Morris board and fit it into a Small Game Table. Place matching Game Chairs facing the table, then take a seat.

Materials
  • 1 ×String
  • 7 ×Any planks
  • 1 ×Purple wool

Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.

Place a man: Put your man on any empty point. Make three in a row.
Place a man

Put your man on any empty point. Make three in a row.

Three in a row: Three of your men in one line make a mill.
Three in a row

Three of your men in one line make a mill.

Take one: After a mill, remove one enemy man from the board.
Take one

After a mill, remove one enemy man from the board.

Follow a line: After placing, move a man to a connected empty point.
Follow a line

After placing, move a man to a connected empty point.

Three left: With only three men, you may fly to any empty point.
Three left

With only three men, you may fly to any empty point.

Trap them: Leave the other player with two men or no move. You win.
Trap them

Leave the other player with two men or no move. You win.

A new mill earns one removal. Take a man outside a mill when one exists; if all opposing men are in mills, any can be removed. After placement, exactly three remaining men allows flying to any empty junction. Two men, or no legal move, means a loss. One hundred individual turns without a placement, mill or removal produce a draw. Breaking and reforming a mill can therefore matter both for captures and for that count.

Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.

See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.