
Nine Men's Morris
Make lines of three, take opposing men and keep a path open for your own.
Make lines of three, take opposing men and keep a path open for your own.
Getting a board
Section titled “Getting a board”Craft a Nine Men's Morris board and fit it into a Small Game Table. Place matching Game Chairs facing the table, then take a seat.










1 ×String
7 ×Any planks
1 ×Purple wool
How to play
Section titled “How to play”Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.
Start here
Section titled “Start here”
Put your man on any empty point. Make three in a row.
Make a mill
Section titled “Make a mill”
Three of your men in one line make a mill.

After a mill, remove one enemy man from the board.
Move your men
Section titled “Move your men”
After placing, move a man to a connected empty point.
Fly when few remain
Section titled “Fly when few remain”
With only three men, you may fly to any empty point.
How to win
Section titled “How to win”
Leave the other player with two men or no move. You win.
Rules in more detail
Section titled “Rules in more detail”Protected mills, flying and a draw
Section titled “Protected mills, flying and a draw”A new mill earns one removal. Take a man outside a mill when one exists; if all opposing men are in mills, any can be removed. After placement, exactly three remaining men allows flying to any empty junction. Two men, or no legal move, means a loss. One hundred individual turns without a placement, mill or removal produce a draw. Breaking and reforming a mill can therefore matter both for captures and for that count.
Keep playing
Section titled “Keep playing”Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.
See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.