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Board games

Sea Battle

Hide your fleet, search the other sea and sink every opposing ship.

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Hide your fleet, search the other sea and sink every opposing ship.

Craft a Sea Battle Board and fit it into a Small Game Table. Place matching Game Chairs facing the table, then take a seat.

Materials
  • 1 ×Iron ingot
  • 7 ×Any planks
  • 1 ×Blue wool

Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.

Sea Battle goal: Find and sink all five hidden enemy ships.
Sea Battle goal

Find and sink all five hidden enemy ships.

Try it: You fire one shot each turn. The first player to sink the whole fleet wins.
Try it

You fire one shot each turn. The first player to sink the whole fleet wins.

Place the fleet: Ships go horizontally or vertically; never diagonally or overlapping.
Place the fleet

Ships go horizontally or vertically; never diagonally or overlapping.

Try it: Place every ship so each square fits inside the grid and no ship shares a square.
Try it

Place every ship so each square fits inside the grid and no ship shares a square.

Choose a target: Click one square on the target grid; classic play uses one shot per turn.
Choose a target

Click one square on the target grid; classic play uses one shot per turn.

Try it: The game marks hit or miss, then passes the turn. A hit does not earn an extra shot.
Try it

The game marks hit or miss, then passes the turn. A hit does not earn an extra shot.

Mark hit or miss: A pale marker means the shot missed. That square has no ship.
Mark hit or miss

A pale marker means the shot missed. That square has no ship.

Try it: A red marker means a hit. Search nearby for the rest of that ship.
Try it

A red marker means a hit. Search nearby for the rest of that ship.

Ships stay hidden: Your own board shows your ships and the shots fired at them.
Ships stay hidden

Your own board shows your ships and the shots fired at them.

Try it: The target board shows confirmed hits and misses. Unhit enemy ship squares stay hidden.
Try it

The target board shows confirmed hits and misses. Unhit enemy ship squares stay hidden.

Sink a ship: This three-square ship has two hits. One more hit will sink it.
Sink a ship

This three-square ship has two hits. One more hit will sink it.

Try it: A ship sinks when every square it covers is hit. Keep searching for the rest of the fleet.
Try it

A ship sinks when every square it covers is hit. Keep searching for the rest of the fleet.

Win the battle: Sink every ship in the enemy fleet before your fleet is sunk.
Win the battle

Sink every ship in the enemy fleet before your fleet is sunk.

Try it: The game ends as soon as one player has no ships remaining.
Try it

The game ends as soon as one player has no ships remaining.

The ten-by-ten sea holds ships of lengths five, four, three, three and two. Turns use one shot at a time, rather than one shot per surviving ship. A square already fired on cannot be chosen again. Opposing unhit ship positions remain concealed; use the visible hit, miss and sunk information to plan your next shot.

Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.

See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.