Skip to content
Tiles & dice

Yahtzee

Hold dice, roll again and choose the best place for the result on your scorecard.

Back to the top

Hold dice, roll again and choose the best place for the result on your scorecard.

Craft a Yahtzee Board and fit it into a Small Game Table. Place matching Game Chairs facing the table, then take a seat.

Materials
  • 1 ×Quartz
  • 7 ×Any planks
  • 1 ×White wool

Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.

Up to three rolls: Roll all five dice. Click useful dice to keep them, then roll the others. You may stop early.
Up to three rolls

Roll all five dice. Click useful dice to keep them, then roll the others. You may stop early.

Choose one open box: Score one unused category to finish your turn. An impossible category scores zero and stays used.
Choose one open box

Score one unused category to finish your turn. An impossible category scores zero and stays used.

Ones through sixes: Add only the dice matching the box. These three sixes score 18 in Sixes; the other dice do not count.
Ones through sixes

Add only the dice matching the box. These three sixes score 18 in Sixes; the other dice do not count.

Earn the upper bonus: Add your six number boxes. Reach 63 points or more to receive an extra 35 points.
Earn the upper bonus

Add your six number boxes. Reach 63 points or more to receive an extra 35 points.

Three of a kind: At least three dice match? Add ALL five dice. Three threes, a two and a five score 16.
Three of a kind

At least three dice match? Add ALL five dice. Three threes, a two and a five score 16.

Four of a kind: At least four dice match? Add all five dice again. Four fours and a two score 18.
Four of a kind

At least four dice match? Add all five dice again. Four fours and a two score 18.

Full house: Three of one number and two of another score 25. The normal full-house roll uses two different numbers.
Full house

Three of one number and two of another score 25. The normal full-house roll uses two different numbers.

Small straight: Four different numbers in a row score 30. The fifth die can be anything.
Small straight

Four different numbers in a row score 30. The fifth die can be anything.

Large straight: Five numbers in a row score 40: either 1-2-3-4-5 or 2-3-4-5-6.
Large straight

Five numbers in a row score 40: either 1-2-3-4-5 or 2-3-4-5-6.

Yahtzee: All five dice show the same number? Score 50 in the Yahtzee box.
Yahtzee

All five dice show the same number? Score 50 in the Yahtzee box.

Chance: Any roll works. Add all five dice. Save this flexible box for a roll that fits nowhere else.
Chance

Any roll works. Add all five dice. Save this flexible box for a roll that fits nowhere else.

Another Yahtzee: If your Yahtzee box already has 50, each later Yahtzee adds 100 bonus points. A zero there gives no bonus.
Another Yahtzee

If your Yahtzee box already has 50, each later Yahtzee adds 100 bonus points. A zero there gives no bonus.

Everyone completes a sheet: Each player fills all thirteen boxes. Add category scores, the upper bonus and any Yahtzee bonuses.
Everyone completes a sheet

Each player fills all thirteen boxes. Add category scores, the upper bonus and any Yahtzee bonuses.

Highest total wins: The greatest final total wins. Equal best totals share the win.
Highest total wins

The greatest final total wins. Equal best totals share the win.

Matching number box first: Once your Yahtzee box is filled, a new Yahtzee must fill its matching number box if that box is open.
Matching number box first

Once your Yahtzee box is filled, a new Yahtzee must fill its matching number box if that box is open.

Then a lower box: If that number box is used, choose a lower box. Full house and straights get 25, 30 or 40 as a Joker.
Then a lower box

If that number box is used, choose a lower box. Full house and straights get 25, 30 or 40 as a Joker.

An upper-section total of at least sixty-three earns thirty-five bonus points. An additional Yahtzee earns one hundred only when the Yahtzee box already has a positive score; a crossed-out zero does not earn that bonus. Once the Yahtzee box has been filled, a matching empty upper box has priority for a later Yahtzee. If it is filled too, the Joker rules determine the remaining choices. Each category is used once in the thirteen scoring rounds.

Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.

See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.