Get closer to twenty-one than the automatic dealer without going over.
Getting a board
Section titled “Getting a board”Craft a Blackjack Board and fit it into a Large Game Table. Place matching Game Chairs facing the table, then take a seat.










1 ×Paper
7 ×Any planks
1 ×Black wool
How to play
Section titled “How to play”Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.
Reach 21 without going over
Section titled “Reach 21 without going over”
Number cards keep their value. Face cards are ten. Aces count as one or eleven.

Ace plus a ten-value card as your first two unsplit cards pays 3:2. A matching dealer blackjack is a push.
Choose hit or stand
Section titled “Choose hit or stand”
A soft hand still has an ace counted as eleven. The dealer stands on soft 17.

A total over 21 loses immediately. Standing keeps your total for the dealer comparison.
Split and double
Section titled “Split and double”
Matching ranks may become separate hands. Each split hand receives one new card; aces cannot be resplit.

Double your wager after the first two cards, take exactly one card, and then stand.
Pushes and the match
Section titled “Pushes and the match”
A tie with the dealer returns the wager. Dealer and player naturals push against each other.

After ten rounds, the highest chip stack wins. A solo player wins by finishing above the starting stack.
Rules in more detail
Section titled “Rules in more detail”Dealer, payouts and split limits
Section titled “Dealer, payouts and split limits”The dealer stands on seventeen, including soft seventeen. An original two-card twenty-one pays three-to-two profit; a twenty-one after splitting is an ordinary hand. A push returns the wager. Players start with one thousand game chips, bet in tens from ten to two hundred and play ten rounds. A split needs equal ranks, enough chips and fewer than four current hands. A double needs two cards and another wager, then takes one card and stands. Split aces restrict further hits and doubles. These counters are separate from optional inventory stakes.
Keep playing
Section titled “Keep playing”Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.
See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.
