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Card games

Blackjack

Get closer to twenty-one than the automatic dealer without going over.

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Get closer to twenty-one than the automatic dealer without going over.

Craft a Blackjack Board and fit it into a Large Game Table. Place matching Game Chairs facing the table, then take a seat.

Materials
  • 1 ×Paper
  • 7 ×Any planks
  • 1 ×Black wool

Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.

Card values: Number cards keep their value. Face cards are ten. Aces count as one or eleven.
Card values

Number cards keep their value. Face cards are ten. Aces count as one or eleven.

Natural blackjack: Ace plus a ten-value card as your first two unsplit cards pays 3:2. A matching dealer blackjack is a push.
Natural blackjack

Ace plus a ten-value card as your first two unsplit cards pays 3:2. A matching dealer blackjack is a push.

Soft ace: A soft hand still has an ace counted as eleven. The dealer stands on soft 17.
Soft ace

A soft hand still has an ace counted as eleven. The dealer stands on soft 17.

Bust: A total over 21 loses immediately. Standing keeps your total for the dealer comparison.
Bust

A total over 21 loses immediately. Standing keeps your total for the dealer comparison.

Split equal ranks: Matching ranks may become separate hands. Each split hand receives one new card; aces cannot be resplit.
Split equal ranks

Matching ranks may become separate hands. Each split hand receives one new card; aces cannot be resplit.

Double down: Double your wager after the first two cards, take exactly one card, and then stand.
Double down

Double your wager after the first two cards, take exactly one card, and then stand.

Push: A tie with the dealer returns the wager. Dealer and player naturals push against each other.
Push

A tie with the dealer returns the wager. Dealer and player naturals push against each other.

Ten rounds: After ten rounds, the highest chip stack wins. A solo player wins by finishing above the starting stack.
Ten rounds

After ten rounds, the highest chip stack wins. A solo player wins by finishing above the starting stack.

The dealer stands on seventeen, including soft seventeen. An original two-card twenty-one pays three-to-two profit; a twenty-one after splitting is an ordinary hand. A push returns the wager. Players start with one thousand game chips, bet in tens from ten to two hundred and play ten rounds. A split needs equal ranks, enough chips and fewer than four current hands. A double needs two cards and another wager, then takes one card and stands. Split aces restrict further hits and doubles. These counters are separate from optional inventory stakes.

Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.

See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.