Skip to content
Card games

President

Shed your cards before the other players, then trade cards according to your finishing rank.

Back to the top

Shed your cards before the other players, then trade cards according to your finishing rank.

Craft a President Board and fit it into a Large Game Table. Place matching Game Chairs facing the table, then take a seat.

Materials
  • 1 ×Paper
  • 7 ×Any planks
  • 1 ×Yellow wool

Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.

Three of clubs: Open the first deal with the three of clubs. After the exchanges, the previous last-place player leads.
Three of clubs

Open the first deal with the three of clubs. After the exchanges, the previous last-place player leads.

Match the count: Play a single, pair, triple, or four of a kind. The next play must match the count and beat the rank.
Match the count

Play a single, pair, triple, or four of a kind. The next play must match the count and beat the rank.

Twos are highest: Ranks climb from three through king, then ace, then two. Suits do not break ties; there are no jokers.
Twos are highest

Ranks climb from three through king, then ace, then two. Suits do not break ties; there are no jokers.

Empty your hand: Play every card to finish. The first player out takes the best finishing place for this deal.
Empty your hand

Play every card to finish. The first player out takes the best finishing place for this deal.

Pass: Pass when you cannot or do not want to beat the current play. You may play again on your next turn.
Pass

Pass when you cannot or do not want to beat the current play. You may play again on your next turn.

New lead: After everyone else passes, the last play wins the lead. If that player is out, the next active seat leads.
New lead

After everyone else passes, the last play wins the lead. If that player is out, the next active seat leads.

After each deal: The last place gives two strongest cards to first place; four-player middle places exchange one.
After each deal

The last place gives two strongest cards to first place; four-player middle places exchange one.

Choose returns: First place returns any two original cards. Second returns one in a four-player deal. Keep the new gifts.
Choose returns

First place returns any two original cards. Second returns one in a four-player deal. Keep the new gifts.

Finish order: A four-player deal scores 3, 2, 1, 0 points in finish order. Three players score 2, 1, 0.
Finish order

A four-player deal scores 3, 2, 1, 0 points in finish order. Three players score 2, 1, 0.

President wins: After five deals, the highest point total wins. Equal totals share the win.
President wins

After five deals, the highest point total wins. Equal totals share the win.

This variant plays five deals. Passing does not permanently remove you from a contest: you can rejoin on a later turn. Consecutive passes clear the contest and return the lead to its winner. Finishing order establishes the next deal’s ranks and exchanges. Exchanges use the newly dealt cards and must finish before normal play resumes.

Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.

See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.