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Card games

Cribbage

Choose your crib cards, peg combinations and race along the score track.

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Choose your crib cards, peg combinations and race along the score track.

Craft a Cribbage Board and fit it into a Small Game Table. Place matching Game Chairs facing the table, then take a seat.

Materials
  • 1 ×Iron nugget
  • 7 ×Any planks
  • 1 ×Brown wool

Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.

Your peg: Cribbage is a race. First to 121 points wins.
Your peg

Cribbage is a race. First to 121 points wins.

Two ways: Score while pegging, then score both hands and the crib.
Two ways

Score while pegging, then score both hands and the crib.

Choose two: Each player gives two cards to the dealer's crib.
Choose two

Each player gives two cards to the dealer's crib.

A shared hand: The crib is counted by the dealer after the hands.
A shared hand

The crib is counted by the dealer after the hands.

Add cards: Play without taking the running total over 31.
Add cards

Play without taking the running total over 31.

Score two: Hitting exactly 15 scores two pegging points.
Score two

Hitting exactly 15 scores two pegging points.

Pair: A matching rank beside the last card scores two.
Pair

A matching rank beside the last card scores two.

Run: The last cards can form a run in any order: 3, 5, 4 scores three.
Run

The last cards can form a run in any order: 3, 5, 4 scores three.

No fit: If you cannot play without passing 31, say go.
No fit

If you cannot play without passing 31, say go.

Exact 31: Exactly 31 scores two, not an extra last-card point. Then reset the count.
Exact 31

Exactly 31 scores two, not an extra last-card point. Then reset the count.

Fifteens: In the show, every group adding to 15 scores two.
Fifteens

In the show, every group adding to 15 scores two.

Pairs and runs: Then count pairs, runs, and the starter with the four-card hand.
Pairs and runs

Then count pairs, runs, and the starter with the four-card hand.

Different zone: The crib is a separate five-card hand for the dealer.
Different zone

The crib is a separate five-card hand for the dealer.

Keep counting: Pegging, hand counting, and crib counting all move the same race peg.
Keep counting

Pegging, hand counting, and crib counting all move the same race peg.

Last card: When neither can fit a card below 31, the last player scores one. Reset and continue.
Last card

When neither can fit a card below 31, the last player scores one. Reset and continue.

Starter jack: If the turned-up starter is a jack, the dealer immediately scores two.
Starter jack

If the turned-up starter is a jack, the dealer immediately scores two.

Nobs: A jack matching the starter's suit scores one point.
Nobs

A jack matching the starter's suit scores one point.

Flush: A hand flush scores 4, or 5 with the starter. A crib flush needs all five matching suits.
Flush

A hand flush scores 4, or 5 with the starter. A crib flush needs all five matching suits.

Every combination totalling fifteen scores two, and every pair scores two. Runs count their length and can multiply with duplicate ranks. A four-card flush scores four in a normal hand, plus one for a matching starter; the crib requires all five to match. A jack matching the starter’s suit scores one for nobs. In pegging, fifteen and thirty-one score two; a trailing run can count even when its ranks were played out of order. Count the non-dealer’s hand before the dealer’s hand and crib. Reaching one hundred and twenty-one ends the match immediately.

Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.

See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.