Follow suit and avoid penalty cards, unless you can take every point card.
Getting a board
Section titled “Getting a board”Craft a Hearts mat and fit it into a Large Game Table. Place matching Game Chairs facing the table, then take a seat.










1 ×Feather
7 ×Any planks
1 ×Red wool
How to play
Section titled “How to play”Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.
Keep your score LOW
Section titled “Keep your score LOW”
Try not to collect hearts.

This queen is the big one to avoid.
Start by passing three cards
Section titled “Start by passing three cards”
Click three unwanted cards, then press Pass these three.

Pass left, then right, then across. Every fourth deal has no pass.
Two of clubs starts the play
Section titled “Two of clubs starts the play”
Whoever has the two of clubs plays it first.

Each player adds ONE card. Four cards together are called a trick.
Follow the first card’s suit
Section titled “Follow the first card’s suit”
This trick started with a club.

You have a club, so you MUST play a club.
No clubs? Choose another suit
Section titled “No clubs? Choose another suit”
Look through your hand for a club.

You can play any card here. The first trick has an extra rule.
Keep points out of the first trick
Section titled “Keep points out of the first trick”
If you cannot follow suit, avoid hearts and the queen of spades.

You may throw points only if your WHOLE hand has nothing else.
Highest of the FIRST suit wins
Section titled “Highest of the FIRST suit wins”
The ace of clubs wins these four cards. Other suits cannot win.

They collect any points, then play the first card of the next trick.
Hearts must be opened first
Section titled “Hearts must be opened first”
Once someone plays a heart in a trick, hearts are open.

Before that, lead another suit, unless your hand is ONLY hearts.
A risky way to dodge the points
Section titled “A risky way to dodge the points”
Collect every heart AND the queen of spades in one deal: shoot the moon.

Miss even one heart and you keep your normal points instead.
Add scores after each deal
Section titled “Add scores after each deal”
Your points add up from deal to deal.

Lowest total wins. Equal lowest scores mean a draw.
Rules in more detail
Section titled “Rules in more detail”Passing cycle and penalty totals
Section titled “Passing cycle and penalty totals”Pass three cards left, right, across, then keep your hand; the four-deal cycle repeats. Each deal contains twenty-six penalty points. Shooting the moon gives the shooter zero and everyone else twenty-six. When any player reaches fifty points, the lowest total wins; a tie for lowest is a draw. The two of clubs leads the first trick, with restrictions on discarding hearts and the queen of spades. Hearts cannot be led before breaking unless the hand leaves no alternative.
Keep playing
Section titled “Keep playing”Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.
See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.
