Bid with your partner, follow suit and use spades to take the tricks you promised.
Getting a board
Section titled “Getting a board”Craft a Spades Board and fit it into a Large Game Table. Place matching Game Chairs facing the table, then take a seat.










1 ×Paper
7 ×Any planks
1 ×Blue wool
How to play
Section titled “How to play”Open the fitted board to make your moves. How to play in the side tray gives you the same lessons with illustrations inside the game.
Bid as a team
Section titled “Bid as a team”
Say how many tricks you expect to win.

Your bid and your partner's bid make one team contract.
Follow suit
Section titled “Follow suit”
The first card sets the suit everyone must follow if able.

If you hold that suit, play it. Otherwise you may choose another suit.
Spades are trump
Section titled “Spades are trump”
A spade can beat the suit that was led.

The highest spade wins the trick, even over a high heart.
Win tricks
Section titled “Win tricks”
Each player adds one card to the trick.

The winner takes the next lead and starts the next trick.
Nil is risky
Section titled “Nil is risky”
A nil bid promises zero tricks for that player.

Make nil for +100. One trick loses 100; nil tricks do not help contract.
Watch the bags
Section titled “Watch the bags”
Make your team target for the contract points.

Winning five on a four bid scores the contract and one bag.
Break spades
Section titled “Break spades”
Spades cannot lead while unbroken, unless the leader has only spades.

Once a spade is played, spades may lead future tricks.
Race to 500
Section titled “Race to 500”
Add contract points and keep bags under control.

At 500, the higher score wins; a tie continues for another deal.
Misses and bags
Section titled “Misses and bags”
A failed bid loses ten points for every trick bid.

Ten overtrick bags cost 100 points. Extra bags carry forward.
Rules in more detail
Section titled “Rules in more detail”Failed nil and bags
Section titled “Failed nil and bags”A failed nil player’s tricks count towards team bags even when the positive bid fails. Those tricks do not help the partner make the bid contract.
Team contracts and the match target
Section titled “Team contracts and the match target”Players One and Three form a team; Players Two and Four form the other. Positive bids make the team contract, while nil is scored separately. Extra tricks become bags, so repeatedly overtricking has a cost. The target is five hundred points. If both teams reach it with equal scores, another deal is played to break the tie. The failed-nil treatment in this section matters when calculating both the partner’s contract and team bags.
Keep playing
Section titled “Keep playing”Use Rematch after the result to play again. To pause an unfinished match, the table owner can remove and keep its board.
See seats and solo play for multiplayer and Play alone, or item stakes if you want to agree on a pot.
